Hearts of Iron stellt sicherlich einen Zentit dar, was Simulationen anbelangt! Bevor ich zu den einzelnen Punkten Tips gebe, solltet Ihr eines IMMER griffbereit haben, Bestehend aus jeweils Zerstörern, 2 leichten Kreuzern, 1 Geleit. CREDITS zeigt eine Liste des Teams an, das Hearts of Iron IV entwickelt, USA, Deutschland, Italien, Sowjetunion und Japan) wählen können, Ihrer Pläne zur Übernahme der Weltherrschaft an die folgenden Tipps. Da im Norden Japan das Kriegsziel "Zwischenfall an der Marco Polo-Brücke" rechtfertigt, wird die PRC sehr wahrscheinlich ein einem Krieg mit den Japanern.
Guide für AnfängerDer vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. pmschoolhouse.com › forum › hearts-of-ironfragen-tipps-tricks. Alles ist möglich in Hearts of Iron IV, wenn ihr euch die Zeit nehmt, die das Spiel verdient hat. Bei Japan oder wechselt ihr zu China?
Hearts Of Iron 4 Japan Tipps Navigation menu VideoHearts of Iron 4 Japan Tipps Tricks Focustree Strategie
Not suggestions. Strategies for future games? Justify and declare war on URSS as soon as possible. Get massive industry and resources from them.
Those advices about taking China first are not efficient. You will get massive industry output advantage.
The sooner having massive industry the more equipment stored for future wars. Last edited by Jolly Roger ; 14 Feb, am.
Bandit17 View Profile View Posts. Originally posted by BlackSmoke :. Originally posted by Bandit17 :. Pablo View Profile View Posts.
Khalexion View Profile View Posts. That's kinda strange. Doesn't China make its own faction? Change language. Install Steam.
Store Page. Global Achievements. Omega View Profile View Posts. Showing 1 - 15 of 15 comments. Frenetic View Profile View Posts. Taking the ports is vital for supply.
Heretek View Profile View Posts. Haven't had a problem with japan at all, in fact i thought they were too easy. Pretty much assign all of your mainland army to one group, and all the island armies to another.
Set the main army to assault down to the river north of Nanjing, and launch naval invasions in the shagnhai area.
Got Nanjing a week into the war that way. The rest is patience as you wait for the main force to arrive.
I've finally managed to make a "pocket" the size of Siberia by going north and cutting the country in two, and I can finallly reallocate forces to go west instead of north.
Grabbing the industrial areas around the Urals should help too. Is there a "smart" way to do this war that escaped me?
Any tips? My Divisions templates are "optimized" not sure about the ones from my puppets though. I'm using a small Armored task force div to create pockets actually lost one like this too , the rest being infantry with a healthy dose of mountaineers.
Showing 1 - 7 of 7 comments. Fighting soviets one on one is meant to be hard. Well, my only saving grace is that the war started right after the purges I also just planned to declare war on the soviets but then just checked the amount of units they have and I must say: kudos, if you can really pull that off.
After winning against china they have like 4x as many units and planes. Sohei View Profile View Posts. That being said, Japan suffers from a chronic lack of resources, given the size of its military and will, as it realized in real life, become very dependent on trade to fuel its war machine unless the problem is properly addressed.
Japan's national focus tree contains many helpful perks and boosts that can greatly assist in early-game endeavors.
The National Focus New Naval Estimates gives 4 naval dockyards while "Spiritual Mobilization" and "Warrior Traditions" raise the recruitable population by a noticeable margin.
Japan starts the game with a total of 52 factories 16 military, 22 civilian and 14 naval dockyards which is comparable to most of the other major nations and this gives Japan the biggest industrial capacity in East Asia.
The Imperial Japanese army consists of a rather colorful mix of units, ranging from Regular to Green in experience and with varying levels of equipment.
Many of the division templates are also somewhat questionable when it comes to composition. A lot of rearming and reorganizing will be needed in order to bring up the military to par with the other major powers.
Because Japan is an island nation and also controls a large matrix of smaller islands throughout the pacific ocean, the navy will be vital to ensure that the Japanese Empire remains properly connected and that supply lines remain open.
As such, Japan will need to build up its naval dockyard capacity in order to allow it to expand its naval force and replace lost ships.
The Japanese national focus tree contains the necessary focuses to grant a war goal against China very early on in the game and this makes China a perfectly logical conquest option in the early game.
When taking on China, the Japanese player must be aware of two crucial facts: first, China has the second highest highest after unification starting core population in the game and this grants it a near-bottomless manpower supply.
As such, a war of attrition is not an option for Japan as Japan will run out of manpower long before China.
Instead, the recommended path is for Japan to strike fast and strike hard, using equipment such as artillery and either heavy fighters or tanks to deal maximum damage to the Chinese forces.
Second, it is recommended that the player strike China from multiple directions by opening new fronts through naval invasions. Once the war starts, two possible option for additional strikes would be a naval invasion of the Qingdao peninsula followed by a rush inland to cut off supply line to Beijing or an invasion of Southern China to capture a large portion of China's resources.
Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction which is mostly useless as you have enough construction slots in your capital and way better infrastructure as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.
If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet.
If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan which is the highest population state.
China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition. You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China.
Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses.
Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area.
Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough.
Invading the colonies will likely involve a lot of naval invasions or paratrooper drops depending on personal preference as well maintaining naval superiority around the islands.If you can, open a third front Sv Wehen Gegen St. Pauli a naval invasion on the coast, but it should be doable without it. Finally make sure to have carriers with lots of naval bombers. As Japan, conquer Mexico then Europe before